How much does Devin cost in 2026?
Devin costs $20 a month on Pro and $200 a month on Max, both for a single user, and $80 a month minimum on Teams, where each full developer seat is $40 a month. Enterprise is priced on an order form and still billed in ACUs. Those are the plans Cognition introduced on April 14, 2026, as listed in the Devin documentation we checked on October 15, 2026.
For a team, the number that matters is the Teams plan: $40 per full seat with an $80 floor, so 5 developers on full seats pay $200 a month, 10 pay $400 and 20 pay $800, before any extra usage. The rest of this page shows how seats, flex seats and on-demand credits combine, and what to buy if your team mostly wants answers about its codebase rather than an agent writing code.
Devin plans at a glance
| Plan | Price | Members | What you get |
|---|---|---|---|
| Free | $0 | 1 | Limited Devin usage, Devin Review and DeepWiki |
| Pro | $20 per month | 1 | Daily and weekly quota, Slack, Linear and MCP integrations |
| Max | $200 per month | 1 | Everything in Pro with a larger weekly quota and no daily cap |
| Teams | $80 per month minimum, $40 per full seat | Up to 200 | Shared on-demand credits, centralized billing, admin controls, Devin Desktop on full seats |
| Enterprise | Custom order form | Contract | ACU billing and terms negotiated with sales |
Pro and Max cannot be shared. If two people need Devin, you are on Teams whether you like it or not, which is why most buyers searching for Devin pricing end up doing the Teams math below.
How Devin Teams pricing works
Devin Teams has two kinds of seats. A full seat costs $40 a month and comes with the same daily and weekly allowance as Pro, plus access to Devin Desktop. A flex seat costs nothing on its own, counts toward the 200 member cap and draws only from the team's shared on-demand credits, without Devin Desktop.
The $80 minimum is met by any mix of full seats and prepaid credits:
- 0 full seats: you pay $80 and it all becomes on-demand credits.
- 1 full seat: $40 for the seat and $40 in credits.
- 2 or more full seats: you pay $40 per seat and no credits are bundled.
On-demand credits cover anything past the included quota, are shared by the whole team, roll over month to month and do not expire. You can top up or turn on auto-reload at any time.
What Devin costs a 5, 10 and 20 person team
| Team setup | Seat charges | Monthly minimum bill | Annual |
|---|---|---|---|
| 5 developers, all full seats | 5 x $40 | $200 | $2,400 |
| 10 developers, all full seats | 10 x $40 | $400 | $4,800 |
| 20 developers, all full seats | 20 x $40 | $800 | $9,600 |
| 2 full seats plus 18 flex seats | 2 x $40 | $80 plus whatever the flex users spend in credits | $960 plus credits |
These are floors. Heavy agent use burns past the per-seat quota and into credits, and Ask Devin Deep Mode and higher-quality DeepWiki generation are usage-based. A team that hands Devin whole tickets every day should budget for credits on top of the seat line.
If you are weighing a full year of Devin seats against adding another engineer, compare the $9,600 for 20 seats with the cost and lead time of sourcing and screening a developer hire. Devin is cheaper on paper, but it still needs a human to review every pull request it opens.
Is Devin's old Team plan still $500 a month?
No. Older guides still list a $500 a month Team plan with 250 ACUs and a Core plan billed per ACU. Cognition retired both on April 14, 2026, when it moved self-serve customers to Free, Pro, Max and Teams and moved overage from ACUs to dollars. Only Enterprise still bills in ACUs. If a quote or review mentions the $500 plan, it predates the change.
Is DeepWiki included in Devin pricing?
Yes, partly. DeepWiki is available on the Free plan and on public GitHub repos at deepwiki.com. Standard wiki generation stays free, while higher-quality generation and Ask Devin Deep Mode are billed by usage. Private repositories need a Devin account, so a team that wants DeepWiki on private code is effectively buying Devin seats or credits.
That is the point where many teams stop and ask what they are really paying for. If the wiki and Q&A are the value, and the coding agent is a nice extra, our DeepWiki alternative for private repos page compares that use case directly.
Devin Teams vs a flat codebase Q&A plan
Devin is an autonomous coding agent. You pay for it to write and change code. A lot of teams, though, buy it first for the reading side: asking where something lives, how a flow works and what a change will break. For that job, a hosted codebase Q&A tool costs less and does not grow with usage.
| Devin Teams | CodeIndex | |
|---|---|---|
| 5 users | $200 a month on full seats | $49 a month billed annually ($99 monthly), 1,000 queries |
| 20 users | $800 a month on full seats | $149 a month billed annually ($299 monthly), 10,000 queries, REST API |
| Writes code and opens PRs | Yes | No |
| Answers cite files and lines | Yes, Ask Devin and DeepWiki | Yes, every answer |
| Code hosts | GitHub, GitLab, Bitbucket | GitHub only |
| Usage billing | Credits beyond seat quota | None, fixed query allowance |
Keep Devin if it is closing tickets for you. If your usage report shows mostly questions, a 20 person team saves about $650 a month by moving the Q&A part to CodeIndex Pro on annual billing, and can keep two full Devin seats for the agent work.
How to cut a Devin bill without losing what you use
- Audit who runs sessions. Many teams give everyone a full seat and find that a handful of people run most of the agent work. Move occasional users to flex seats on shared credits.
- Separate questions from agent runs. Questions about the codebase do not need an agent. Route them to a cheaper Q&A tool so seat quotas go to real tasks.
- Watch Deep Mode. Ask Devin Deep Mode is usage-based. Set expectations about when it is worth it.
- Use credits deliberately. Credits never expire, so buying a block ahead of a heavy sprint is fine. Auto-reload without a limit is how surprise bills happen.
If you are comparing agent pricing models more broadly, our Augment Code pricing breakdown shows how flat team plans with metered usage compare with Devin's per-seat model, and the Augment Code alternative page covers the codebase context side.
Frequently asked questions
How much does Devin cost per month?
Devin costs $20 a month on Pro and $200 a month on Max for one user. Devin Teams starts at an $80 monthly minimum and charges $40 per full developer seat, with free flex seats that use shared credits. Enterprise pricing is set on an order form.
How much is Devin for a team?
Devin Teams is $40 per full seat a month with an $80 minimum, so 5 developers pay $200, 10 pay $400 and 20 pay $800 a month before extra usage. Flex seats cost nothing on their own but draw from the team's shared on-demand credits, which roll over and never expire.
Is there a free version of Devin?
Yes. The Free plan gives one user limited Devin usage plus Devin Review and DeepWiki. It has no pay-as-you-go option, so ongoing use needs Pro, Max or Teams.
What is an ACU in Devin pricing?
An ACU, or Agent Compute Unit, is the unit Devin uses to measure agent work. Since April 14, 2026 only Enterprise is billed in ACUs. Self-serve plans bill usage beyond the included quota in dollars through on-demand credits.
Can several people share a Devin Pro plan?
No. Pro and Max are single-user plans and cannot be shared. Two or more people need the Teams plan, which supports up to 200 members.
What is a cheaper alternative to Devin for codebase questions?
If your team mainly uses Devin to understand code, CodeIndex answers plain-English questions about private GitHub repos with file and line citations for a flat $49 a month for 5 users or $149 for 20 users, billed annually. It does not write code, so keep an agent for that work.